“Graeme Devine is in a significant position as a game developer at Apple,” Carmack said. “I have a real man on the inside now. We knew each other from way back in the day.
“He’s a real developer and I understand everything he is saying.”
Devine’s role at Apple doesn’t mean that Carmack’s dealings with the company has gotten any less bumpy though. Doom Classic was rejected twice before Apple allowed it to appear in the store with some minor changes.
Carmack thinks the run-ins with Apple are because the company, the highest people in the company, look down on games. But the popularity of gaming on the iPhone has forced Apple to try and come to grips with that, even if they’re not happy about it.
via Carmack: Working With Apple Is a Rollercoaster Ride – John Carmack – Kotaku.




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